top of page

Take Me Back Home

Defeat demons in the ruins of Marfa using a powerful wand to restore safety to your village in this immersive 3D action game.

    • Project Type:

    University - Solo Project

    • Engine:

    Unity 3D

    • Status:

    Educational Build

    • Duration:

    2 months (July 2022 - Aug 2022)

    • Genre:

    Shooting

    • Platform:

    PC

  • Theme: You will always find a way back home

    The game will be world focused.


    Settings:

    • The game is set inside the town of Marfa in the year 1924.

    • A Volcano located on the northside of Marfa, erupted, destroying the city with lava. All the houses are destroyed and dead humans are around.

    • Guns can be found inside some houses, and scattered around the town

    • Scary gloomy scene, with volcano smoke, lava and blood all over the place.

    Central Conflict:

    • A volcano eruption caused a portal from Hell to Earth to open. Demons have entered the Earth.

    • The volcano eruption has killed the majority of the humans, and the rest alive ran away in order to survive in life. Demons made their territory in the town of Marfa and are trying to find the wand to go back home.

    Premise:

    Darius, a military soldier who returned back to his village, Marfa, where Demons entered Marfa. He lost everything, except the feeling that he needed to save his town. Darius finds a magical wand that opens the portal between Earth and Hell. Using the wand, he needs to send the demons back to Hell, where they belong, to bring home back to safety,


    Mood:

    Player will be inside the village of Marfa, where it has been destroyed by lava and is full of demons. The atmosphere is filled with fog and smoke, and lava is running down at the start of the areas. There is no sound expect the sound of fire and the whispers of demons, and the player footsteps. Demons start to attack the player but the player is stronger as it holds a wand that keep him feel more powerful than them.

  • Unity Developer and Game Designer

    What I have done to create Take Me Back Home :

    • Created backstory and implemented the story inside the level

    • Created a map of the game using Illustrator

    • Player movement (Walk, Run, Pick up and drop weapons) and aiming and shooting

    • Camera Movement - follow the player

    • Level Designed the game using downloaded assets

      • Terrain System ​

      • Lava Texture

      • Located the assets accordingly

Mummy Curse

Puzzle

Start Now

Dual Dual

Racing

Start Now

Radiohead

Adventure

Start Now

Arctic Survival

Adventure

Start Now

Last Woman

3D Platformer

Start Now

Laser Boom

Shoot-'em-up

Start Now

Area 51

2D Platformer

Start Now

Take Me Back Home

Shooting

Start Now

Gamification Strategies

Gamification Systems

Start Now

Super Ball

Hyper-Casual Action / Arcade

Start Now

Word Game Hub

Word Puzzle Collection

Start Now

Archer Defense

Archery Game

Start Now

VR Driving Simulation

Driving Simulator

Start Now

Ario X

VR Multiplayer Shooter

Start Now

Sneaky Deliveries

2.5D Cozy Stealth and Time-Management Simulation

Start Now

Flight Date

Puzzle

Start Now

Deadly Night

Beat'em Up

Start Now

Train Trap

Puzzle Adventure

Start Now

Mighty Dino Ball

2D platformer Runner

Start Now

Swan Blindly

Puzzle Adventure

Start Now
bottom of page