Take Me Back Home
Defeat demons in the ruins of Marfa using a powerful wand to restore safety to your village in this immersive 3D action game.
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Project Type:
University - Solo Project
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Engine:
Unity 3D
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Status:
Educational Build
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Duration:
2 months (July 2022 - Aug 2022)
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Genre:
Shooting
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Platform:
PC
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Theme: You will always find a way back home
The game will be world focused.
Settings:
The game is set inside the town of Marfa in the year 1924.
A Volcano located on the northside of Marfa, erupted, destroying the city with lava. All the houses are destroyed and dead humans are around.
Guns can be found inside some houses, and scattered around the town
Scary gloomy scene, with volcano smoke, lava and blood all over the place.
Central Conflict:
A volcano eruption caused a portal from Hell to Earth to open. Demons have entered the Earth.
The volcano eruption has killed the majority of the humans, and the rest alive ran away in order to survive in life. Demons made their territory in the town of Marfa and are trying to find the wand to go back home.
Premise:
Darius, a military soldier who returned back to his village, Marfa, where Demons entered Marfa. He lost everything, except the feeling that he needed to save his town. Darius finds a magical wand that opens the portal between Earth and Hell. Using the wand, he needs to send the demons back to Hell, where they belong, to bring home back to safety,
Mood:
Player will be inside the village of Marfa, where it has been destroyed by lava and is full of demons. The atmosphere is filled with fog and smoke, and lava is running down at the start of the areas. There is no sound expect the sound of fire and the whispers of demons, and the player footsteps. Demons start to attack the player but the player is stronger as it holds a wand that keep him feel more powerful than them.
Unity Developer and Game Designer
What I have done to create Take Me Back Home :
Created backstory and implemented the story inside the level
Created a map of the game using Illustrator
Player movement (Walk, Run, Pick up and drop weapons) and aiming and shooting
Camera Movement - follow the player
Level Designed the game using downloaded assets
Terrain System
Lava Texture
Located the assets accordingly
























