Archer Defense
Archer Defense is a 2D physics-based endless survival game where players shoot waves of enemies to earn currency for upgrades.
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Project Type:
Evergames Studio
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Engine:
Unity 2D
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Status:
Archived
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Duration:
4 months (Jun 2025 - Sep 2025)
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Genre:
Archery Game
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Platform:
Web (Responsive, Mobile-Friendly)
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In this 2D physics-based archery game, players manage stamina and use a hold-to-aim mechanic to defeat wave-based enemy archers. Combat features ragdoll physics and locational damage, where defeating enemies earns a permanent currency called "Kill Value". Players spend this currency before matches on permanent upgrades or special arrows, while also picking temporary Upgrade Cards during gameplay to survive increasingly difficult encounters.
Game Designer
Wrote the complete Game Design Document.
Designed core combat mechanics (stamina, aiming, and ragdoll physics).
Created the dual-progression economy (permanent "Kill Value" upgrades and temporary "Upgrade Cards").
Balanced enemy wave scaling, health/damage values, and special arrow attributes.



























