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Archer Defense

Archer Defense is a 2D physics-based endless survival game where players shoot waves of enemies to earn currency for upgrades.

    • Project Type:

    Evergames Studio

    • Engine:

    Unity 2D

    • Status:

    Archived

    • Duration:

    4 months (Jun 2025 - Sep 2025)

    • Genre:

    Archery Game

    • Platform:

    Web (Responsive, Mobile-Friendly)

  • In this 2D physics-based archery game, players manage stamina and use a hold-to-aim mechanic to defeat wave-based enemy archers. Combat features ragdoll physics and locational damage, where defeating enemies earns a permanent currency called "Kill Value". Players spend this currency before matches on permanent upgrades or special arrows, while also picking temporary Upgrade Cards during gameplay to survive increasingly difficult encounters.

  • Game Designer

    • Wrote the complete Game Design Document.

    • Designed core combat mechanics (stamina, aiming, and ragdoll physics).

    • Created the dual-progression economy (permanent "Kill Value" upgrades and temporary "Upgrade Cards").

    • Balanced enemy wave scaling, health/damage values, and special arrow attributes.

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