Two characters. Two different cities. A lot of plane tickets One goal: get them to the same place.
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Project Type:
Game jam project converted to Steam Project
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Engine:
Unity 2D
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Status:
Currently in development for Steam Demo
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Duration:
March 8, 2026 - Present
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Genre:
Puzzle
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Platform:
PC - Steam
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Each level drops your two travelers in different cities on a hand-crafted island map. A board of available flights sits in front of you, some direct, some with layovers, some suspiciously cheap. Your job is to find the right combination for each character so they arrive at the meeting city with money to spare and enough time to get there.
Unity Developer and Game Designer
Co-designed the original concept and developed the core mechanics within 48 hours. Currently polishing systems and UI for an upcoming Steam demo. My key technical implementations include:
Level Database: Built a data-driven architecture allowing for rapid level creation and management.
Procedural 2D Map: Programmed mathematical circular arcs to generate animated, dynamic flight routes.
Chronological UI: Developed a timeline interface that automatically scales and snaps elements to match in-game timestamps.



























